The way immersive technologies (virtual, augmented and mixed reality) are used are fundamentally shaped by the way in which we already see the world. In that sense, they could potentially just expand our capacity to isolate ourselves, to exploit nature, to transform painful realities into sensational entertainment. But they could also help us to render tangible our cognitive worlds, to dive deep into our inner worlds of imagination and the outer worlds of space exploration, to bridge science and art in collaborative experiences, to augment the voices of the unheard through new spatial narratives.